Remember how often parking failed for each cim. There should be a way to query parking situation data for each cim individually and a district aggregated to be able to find out how bad it is. If the process of finding a parking space fails N times: keep looking and increase the searching radius, but increase unhappiness for each time it fails.Īfter N+M times park illegally wherever possible (I guess the game engine does not work like that though )) If I could wish me a solution, I guess I would go for the following:ġ.3 If the process succeeds park the car. Thank for doing such awesome stuff for C:S!!! I don't like 1.3 and 2.1 since it is not realistic, but I guess it is a necessary evil. If Steam still doesn’t download the correct version, try changing "Download Region" in Steam settings, then unsubscribe and resubscribe again.Hmmm. Not working since the last DLC update? Make sure Steam downloaded the latest version properly (look in sidebar of mod options). Huge THANK YOU! to our team of 80+ translators and everyone who contributed since the first version in March 2015 Supported languages: Arabic, Chinese Simplified, Chinese Traditional, Czech, Dutch, US & UK English, French, German, Hungarian, Indonesian, Italian, Japanese, Korean, Occitan, Polish, Portuguese, Romanian, Russian, Slovak, Spanish, Thai, Turkish, Ukrainian. Make sure you only have one version of TM:PE subscribed at a time (disabling other versions = causes error, you must completely unsubscribe all other versions). Vehicles despawning after altering roads or rails? Use Broken Nodes Detector to find and fix some common game bugs! ⠀⠀⠀⠀⠀⠀⠀⠀ User Guide ⠀⠀⠀⠀ Report Bugs ⠀⠀⠀⠀ Discord Chat and customise junctions, roads, and rails! This is the stable release with tested features. Authors: LinuxFan, FireController#1847, kian.zarrin, Krzychu1245, leftbehind, Chamëleon TBN
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